Search found 302 matches
- Mon Mar 10, 2025 8:19 am
- Forum: Rules
- Topic: Characters, their place in the world, and the first campaigns.
- Replies: 2
- Views: 23080
Re: Characters, their place in the world, and the first campaigns.
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- Wed Feb 19, 2025 10:45 am
- Forum: Rules
- Topic: Characters, their place in the world, and the first campaigns.
- Replies: 2
- Views: 23080
Re: Characters, their place in the world, and the first campaigns.
I: The Hand of Constantine The year is 1404, and the once-mighty Ottoman Empire is in disarray. Only a few years prior, Sultan Bayezid I—the Thunderbolt—seemed poised to crush the last remnants of Byzantium and push deeper into Christian lands. But the Battle of Ankara (1402) changed everything. Ba...
- Mon Feb 17, 2025 8:05 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
Transportation: Players may wish to acquire transportation or transportation related items. Animal Cost Notes Riding Horse $750 Standard riding horse. Warhorse $8,000 Trained for combat. More durable and disciplined. Draft Horse $500 Stronger but slower than a riding horse. Used for heavy loads. Po...
- Mon Feb 17, 2025 7:00 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
ITEMS This is a semi realistic campaign. That means if you dont buy it, you dont have it. You have lockpicking as a skill? Better buy lockpicks. Might need to make your own arrows the field? Buy the appropriate tool kit. The only exception to this is everyone is expected to already own a full set o...
- Mon Feb 17, 2025 4:55 pm
- Forum: Rules
- Topic: Characters, their place in the world, and the first campaigns.
- Replies: 2
- Views: 23080
Characters, their place in the world, and the first campaigns.
Its important that you understand your place in the world when designing your character. The Middle Ages are tough. Theres a lot of bad things going on, and society is even more slanted against the average joe than the modern world. Rules of Thumb and Examples: Feeble (under 25 points) Average (25-5...
- Sun Feb 16, 2025 9:42 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
ARMOR AND WEAPONS You are given a dollar amount to start with, and will need to outfit your character. You will be given opportunities to purchase items, materials, property, etc throughout the game. Armor Type DR Cost ($) Weight (lbs) Don Time (mins) Description Cane 1 35 12 28 Woven plant fibers,...
- Sun Feb 16, 2025 9:01 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
SKILLS A “skill” is a particular kind of knowledge; for instance,judo, physics, auto mechanics, or a death spell. Every skill is separate, though some skills help you to learn others. Just as in real life, you start your career with some skills and can learn more if you spend time training. A numbe...
- Sun Feb 16, 2025 6:46 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
Choose Advantages and disadvantages Advantages are innate. They cannot be gained or lost, and are a core part of your character Advantage Cost Description Absolute Direction 5 You always know which way is north and can retrace a path without error. Useful for navigation and scouting. Acute Senses (...
- Sun Feb 16, 2025 5:24 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
Re: GURPS LITE
SELECT YOUR ATTRIBUTES You can get extra points by reducing your stats below 10. All stats start at 10 by default. ex. Strength of 11 costs you 10 points, Strength of 9 gives you 10 extra points to spend elsewhere. 1. Strength (ST) Represents physical power, muscle, and ability to lift, carry, and ...
- Sun Feb 16, 2025 5:14 pm
- Forum: Rules
- Topic: GURPS LITE
- Replies: 6
- Views: 13726
GURPS LITE
Players, You will be making your characters with the below information. Each Character can be a total of 125 points or less. GURPS has provisions for just about anything you can imagine, so if its not listed, ask for clarification and I will check the sourcebooks. The core aspect of the game involve...
